Crafting production pipelines and tools that empower artists. Specialized in Python, C++, Qt, and React/TypeScript with deep expertise in Maya, Houdini, and render farm integration.
Pipeline Technical Director and Computer Graphics TD with a strong mix of DCC experience (Maya, Houdini, Nuke, Unreal) and software engineering expertise (Python, C++, Qt, React/TypeScript).
I specialize in designing studio pipelines, building production tools, and integrating DCCs with render farms and production trackers to make artists faster and projects more reliable.
A collaborative team player who brings both creative vision and technical expertise to deliver high-quality results in fast-paced production environments.
Full Prism-style production management system with Python + PyQt6 and JSON backend for complete studio workflow.
PySide6 desktop application centralizing all studio workflow tools with Kitsu integration.
React 18 + TypeScript + Vite + Tailwind application for production dashboards and analytics.
Vulkan-based real-time 3D graphics engine with Qt editor UI and PBR rendering.
PyQt6 applications for render farm management, job submission, and real-time monitoring.
Animation, rigging, and asset management tools for production workflows.
Lead the design and implementation of the studio pipeline from concept to production. Built internal Prism-style pipeline management tools, React dashboards, and a suite of Maya/Houdini/Deadline tools focusing on artist-friendly UIs and reliable data handling.
Taught ICT and Coding, helping students develop critical problem-solving skills to achieve outstanding results in programming and computational thinking.
Developed and delivered comprehensive courses, edited multimedia content, and contributed to UI/UX design projects for various clients across different industries.
Ready to bring your next project to life? I'm always excited to discuss new opportunities and collaborate on innovative pipeline solutions.